NokiMo
Arvid Schneider
Arvid Schneider

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EP611: Realistic Glass - Source Files

 Learn how to make believable glass and transparent surfaces using Substance Painter and Arnold with Maya. We will start by importing the model, generating the mesh maps, and then start texturing our asset.   DISCORD COMMUNITY https://discord.gg/ZeZRncu 

EP611: Realistic Glass - Source Files

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