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Arvid Schneider
Arvid Schneider

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Getting started with Arnold Surface Shader - Introduction of basic lookdev workflows - MtoA 602

Learn about the basics of shading using Autodesk Maya using Arnold. Arvid explains the basic of the modern brute force renderer Arnold and helps you to understand the basic concepts. This is targeted for newcomers to rendering with Arnold. This can be applied to any software which is using Arnold.   GTAPR: https://www.greattalksaboutphotoreali... Support me on Patreon:  https://www.patreon.com/arvidschneider  Contents:  5:37 Dielectrics 12:32 Conductor 25:12 Sub-Surface-Scattering 29:47 Sheen 32:17 Emission 36:12 Thin Film Interference

Getting started with Arnold Surface Shader - Introduction of basic lookdev workflows - MtoA 602

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