Some preview renders using a new shader and plugin update of arnolds mtoa 3.1 core 5.2.
SSS shader using random walk, together with several blended displacement maps, sheen and several blended diffuse maps.
Scattered using MASH and randomized using aiJitterColor.



Евгений Козлов
2018-09-07 07:03:07 +0000 UTCArvid Schneider
2018-09-06 15:32:03 +0000 UTCЕвгений Козлов
2018-09-06 14:39:29 +0000 UTCRene Schlesinger Comas
2018-08-14 18:25:32 +0000 UTCWachira Gakau
2018-08-14 05:40:03 +0000 UTCSergio Filho
2018-08-13 15:47:59 +0000 UTC