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Arvid Schneider
Arvid Schneider

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MtoA 520 | Milk Shader | Simulation SpeedUp | Part 1

Welcome to this very exciting episode where I will be showing you how to setup a milk shader and create a pleasing scene and render. In Part 1 of this series will be a speedup of the creation of the liquid and the scene itself. Part 2 will be about setting up the shader, placing the camera, and rendering a beautiful image. 


Complete scene files will be made available on Patreon.com


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MtoA 520 | Milk Shader | Simulation SpeedUp | Part 1

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