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Arvid Schneider
Arvid Schneider

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MtoA 515 | Mastering Environments | Lookdev&Rendering | Part 3

 Welcome to the Mastering Environments series.  Part 1 will be a narrated speed up on how I created the environment using MASH.  Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders.  Part 3 continues to assign and shader the instanced objects and eventually tweaking for the final render.   Support me by becoming a Patron:  https://www.patreon.com/arvidschneider 

MtoA 515 | Mastering Environments | Lookdev&Rendering | Part 3

Comments

Not the maya files, but all the renders and aovs, the nuke script.

Arvid Schneider

hey Arvid, do you have scene file available for this tutorial... ?

Matan Shilo


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