Welcome to the Mastering Environments series. Part 1 will be a narrated speed up on how I created the environment using MASH. Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders. Part 3 continues to assign and shader the instanced objects and eventually tweaking for the final render. Support me by becoming a Patron: https://www.patreon.com/arvidschneider
Arvid Schneider
2018-04-23 17:00:30 +0000 UTCMatan Shilo
2018-04-17 14:00:01 +0000 UTC