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Arvid Schneider
Arvid Schneider

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MtoA 508 | Procedural Shading PBR

In this video I will be showing you how to setup a organized shading network in Maya and with Arnold 5. First I will create 3 different shaders, with different noises to add more detail. After that, different mix masks will be created to mix the several shaders together to get the final result. 


SLACK:

http://bit.ly/lgtslack


MtoA 508 | Procedural Shading PBR

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