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Arvid Schneider
Arvid Schneider

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MtoA 506 | Substance Designer with aiStandard Part 2

In this video I will be showing you how to use the exported texture maps from Substance Designer and connect them with the aiStandardSurface shader right inside of Maya. 


ACCESS to resources like the model and reference image become a Patron here:

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Modeller: Alec Drake

https://www.artstation.com/artist/arcdrake


MtoA 506 | Substance Designer with aiStandard Part 2

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