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Arvid Schneider
Arvid Schneider

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MtoA 116 | Mastering Glass | using Arnold with Maya 2017

Welcome to this MtoA (Maya to Arnold) 116 course. 


Support me by becoming a Patron:  https://www.patreon.com/arvidschneider


In this video I will talk about creating a realistic glass shader in Autodesk Maya 2017 and the new integrated MtoA plugin.

It will be a detailed tutorial with realistic workflows on how to create wear on the glass using breakup maps and bump maps


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MtoA 116 | Mastering Glass | using Arnold with Maya 2017

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