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Ian Frederick
Ian Frederick

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Abstract Vellum Seaweed

I'll show you how to create this dynamic "seaweed" scene using Vellum simulation and how to transfer attributes from a colliding object onto the simulated hairs.

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Abstract Vellum Seaweed

Comments

Did you just now download it from the website or are you using a version that you already had before you updated to 20.5? When I had that problem, I just redownloaded OD tools from the website to get the latest version that is compatible with the newest Houdini. The gy who makes OD tools is really good about making sure it's up to date

ian frederick

Hi Ian, I'm having issues installing the OD Tools on Houdini 20.5, do you happen to know what could be the issue?

Agus

good solution!

ian frederick

If possible, would you talk trough how to use class attribute for hair? You skipped that part on this video, but I really would like to know how it should be done. For the inside spheres you transferred class attribute to Cd, but I was wondering if integer value would work somehow with RS Jitter utility. Thanks. /// EDIT /// I had wrong settings on connectivity node. Instead of point I had primitive. Now RS jitter works nicely with class attribute.

Juha

This was such a joy to follow! I have learned so much from you after watching a few videos. For the bubbles inside sphere I applied peak node just before VDB from polygons node to scale down mesh before adding scatter so I don't have to manually pick spheres coming outside main sphere. Point deform is so useful! Thanks.

Juha


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