Tomorrow, Linde will be blowing Daria behind a tree :D
Made quite a lot of changes and additions to my shader system. I've added a new dirt shader and added a new locational wetness shader. Previously, I would've used decals for locational wetness, but it never looked that great and it was prone to bugging because of how I light my pieces.
So, I've opted to instead use a shell and put the wetness on the shell, instead of using a decal. Bit less freedom in where the wetness is, due to seams, but it's either that or nothing.
David Barger
2023-06-27 23:11:08 +0000 UTCSFMPORN
2023-06-27 05:52:12 +0000 UTCDavid Barger
2023-06-27 02:10:15 +0000 UTCSFMPORN
2023-06-26 21:12:10 +0000 UTCMark
2023-06-26 20:55:32 +0000 UTC