NokiMo
BTM SimSport
BTM SimSport

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SleipniR Project Progress

Tons of progress continues on the development of our next project "SleipniR". We don't officially have a name for the final car yet but that certainly hasn't halted our progress of development.

We've managed to get the physics to about 90% worked out at this point, utilizing a CAD suspension model of the real deal car and converting it into cosmic (cPhys) data. As well as have tons of motec data as well as various other data points from a few of the real-life race teams in the series bringing a level of accuracy to Assetto that will be even better than our previous release, the Spec P71 car.

On the visual side of things, we've finally imported SleipniR into Assetto and started work on dialing in the shaders, positioning of various items, as well as all of the dash electronics.

We do not have an ETA on the first beta release as of yet, as we're a huge fan of getting things as close to perfect as possible before providing a release, keeps us from having to explain the various known bugs, but, I promise you, the wait will be worth it!

SleipniR Project Progress SleipniR Project Progress

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