• Resolved further bugs with the new implementation of shell shaders. When viewed from a distance, the shells would seemingly clip into each other, resulting in those red/bright spots on the skin.
Fixed it by pushing the various shells out a bit more from the skin.
• Made a quick render with Nina, trying to get some expression practice in, try out new rendering techniques involving canvasses and depth passes and to test out the new 32-bit color rendering technique that also involves a new editing workflow.
john
2022-01-28 15:52:42 +0000 UTC