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How To Query Input Mappings for Control Options - Unreal Common UI Menu System #19

In this episode of the common UI based menu system tutorial series, we are going to look into how to get a list of input mappings used in the game to be listed in input key bindings under control options. Here we will be using the Enhanced Input Local Player Subsystem to get the active input profile and through that we will get the key mappings. Then we will use that to spawn existing key options widgets as a list to show they for the user.

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How To Query Input Mappings for Control Options - Unreal Common UI Menu System #19

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