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Map And Minimap System - World Actors Into Map - Design Viewer #17

In this episode of unreal architectural design viewer series, We are going to create an actor component that handles all the properties related to how to show a certain actor in the game world in the map. When we open the map, the system will dynamically detect all the world actors with the MapData component and add map icons that represents all those actors that need to show up in the map window.

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