In this episode of the unreal engine Common UI based menu system, we are going to work on audio volume settings. Here we will create sound classes for Master, Music, Voice and Menu audio categories and create audio mix classes for each sound class. Then, we will dynamically create volume sliders for each sound classes and bind them into relevant audio class in the audio settings menu panel. So we will be able to change the volume in runtime.
password=ComUICLM1213