This is the 43rdd part of the Real Time Strategy game using Unreal Engine and C++ tutorial series. In the previous episode, we worked on how to get custom depth into a render target texture. This can be used to show the domination of a faction by overlapping the faction color of entities that belongs to a faction. But when we have multiple faction, we would need to have different colors. In this episode, we will work on how to get different colors using custom depth and custom depth stencil values into render target through a scene capture component.
password=CLMRTS42CapDepth
Thilina Premasiri
2025-10-28 15:46:45 +0000 UTCzhenyu yang
2025-10-28 10:51:22 +0000 UTC