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Unreal Engine 5 RTS with C++ - Part 29 - Player State with Ability System Component


This is the 29th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode, We are going to create a player state and add an AbilitySystemComponent to the player state and integrate the ResourceAttributeSet we implemented yesterday to handle resource counters for Wood, Food, Stone and Gold.

Unreal Engine 5 RTS with C++ - Part 29 - Player State with Ability System Component

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