In this tutorial, I am going to show you how to create a press and hold to activate type button using unreal widget system (UMG). In this example, I am going to implement this in the skill activate system where player has to press and hold the activate button to activate the skill. As the player hold the button, progress will be shown in the button itself as a filling progress bar until it is activated. If player release the button before it get filled, fill progress will reset.
Thilina Premasiri
2025-06-05 03:56:30 +0000 UTCJarrett Belk
2025-06-05 02:55:58 +0000 UTC