NokiMo
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Unreal Engine 5 - Skill Tree System - Save and Load - Action RPG #169

This is the 169th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will look into how to save and load skill tree system we have implemented. So we will save all the details of the activated skills and when we load the game next, the game will read from the save file and skill tree status will be restored by applying activated skills to the character. These will be visible in the skill tree UI as well.

Project Files

Unreal Engine 5 - Skill Tree System - Save and Load - Action RPG #169

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