This is the 164th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to implement skill points in our game. The way skill points work is, when the player collect more than 1000 experience points (XP), player will be levelled up to the next level and as the level up, 2 skill points will be granted. We will add character level and skill points to the BaseActorAttributes class and levelling up will be handled through a gameplay ability called GA_LevelUp. Skillpoints will be granted through a gameplay effect