This is the 21st part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode, we are going to implement an actor details panel. When we have selected multiple actors, a simple icons that represent all the selected actors along with their health levels/ Hit points. But when we select only one actor, we will see a more detailed representation of the selected actor in the same area of the HUD. Here we will see the selected actor name (farmer, lumberjack, knight.. etc) and a slightly larger icon, hit points, actor properties such as attack and range. We will work on the UI part and how to connect it with existing systems here.