This is the 20th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on rules for unit selection. Here we are referencing age of empires selection system. 1. Through box selection we can only select characters/pawns that belongs to player's faction. 2. Characters/Pawns that belongs to other factions can be selected by directly clicking on them. 3. Buildings can be selected by direct clicking only. 4. Player can only command characters/pawns that belongs to player's faction.
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