This is the 15th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to start implementing the HUD of our RTS game. Here we will reference age of empires. We will implement the base layout of the HUD and implement resource counters (wood, food, stone, gold, population). Also we will add a Data table that defines icons, names and other details of each resource type as well. All the structures and enumerations required will be implemented in C++.