This is the 10th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on NavMesh based AI navigation with the base pawn character we implemented. When we select the character in the game and command it to move to a location by right clicking on ground, character will use the navigation system to find the optimal path and move to the target location.
password=CLM_RTS10