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Unreal Engine 5 Real Time Strategy Game with C++ - Part 7 - Base Building Class

This is the 7th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode , we are going to implement a base building class. I am planning to use this class as the C++ parent of all the buildings we are going to implement in the game. We will also implement selectable interface on the building class so that we can select the building by clicking on it in the game just like we select characters.

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Unreal Engine 5 Real Time Strategy Game with C++ - Part 7 - Base Building Class

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