This is the 2nd part of the unreal engine Niagara zombie horde simulation. Here I am going to show you how to make zombies chase the player. Here we will use a line attraction force on the player's location to make zombies chase the player. And the special thing about this system is, we are using static meshes with animations for the zombie characters. I have explained the process of how to create them at the beginning of this series.
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