Today I am going to show you how to convert skeletal mesh bone animations to material based animated static meshes. The importance of this is, we can use a lot of animated character meshes with a low performance compared to using regular skeletal mesh animated characters. We can use these animated meshes in Niagara simulations as well. This is very useful when we need to simulate something like a zombie horde or a battle simulation for a RTS game which involves a lot of characters. Here, we are using Animation to Texture (AnimToTextrure) plugin to generate materials and texture based animations using skeletal animations.