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Unreal Engine 5 - Melee Combat AI Improvements - Action RPG #143

This is the 143rd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to do some improvements to the melee combat AI system we have worked on. We will implement following features today, - AI NPCs will do an evade, jump back move after doing attacks. This is to avoid staying too close to the opponent after performing an attack. - We will improve flanking and placement of AI characters around player. - Also we will do some changes to minimize overlapping, crowding of AI characters together. - And finally make them more dynamic.

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Unreal Engine 5 - Melee Combat AI Improvements - Action RPG #143

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