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Unreal Engine 5 - Motion Matching for Sword and Shield Locomotion - Action RPG #134

This is the 134th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to create motion matching database using sword and shield animations and use it for locomotion animations instead of the blendspace we have been using before. Here I will show you how to setup motion matching animations pose search database from scratch h and how to integrate it with the existing animation blueprint.

Project Files

Unreal Engine 5 - Motion Matching for Sword and Shield Locomotion  - Action RPG #134

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