NokiMo
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Unreal Engine 5 - Inventory Customization Stage - Action RPG #94


This is the 94th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will work on how to teleport the character to a separate stage when we open inventory. Here I am referencing Assassins Creed Valhalla inventory design. When player press the inventory button, character will be teleported into a separate stage away from gameplay and character player inputs will be disabled. Then the camera will be changed to show the character from front. When player exit the inventory mode, character will be teleported back to the original location and can resume gameplay normally.

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Unreal Engine 5 - Inventory Customization Stage -  Action RPG #94

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