NokiMo
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Unreal Engine 5 - Great Sword Block and Parry - Action RPG #88


This is the 88th episode of my new tutorial series on Action RPG game using Gameplay Ability System. Here we will work on block and parry gameplay abilities for the great sword. We have already implemented block and [arry system for the sword and shield weapon combination. Here we will do the same for the great sword. But instead of creating totally different gameplay abilities and effects, we will derive abilities from the pre existing gameplay abilities for sword and shield.

Project Files

Unreal Engine 5 - Great Sword Block and Parry -  Action RPG #88

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