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Unreal Engine 5 AI Hearing Perception - Action RPG #64


Today we are going to implement hearing perception for NPC AI characters. All the characters in the game will make a footstep noise when they move around the world. The noise will be higher when they go faster and minimum when they crouch and sneak. Consequently, if player is running, enemies will hear the player from a long distance compared to walking. If player is sneaking in crouched mode, enemies will not hear the player at all. When AI enemies hear a footstep sound, if the sound is caused by an enemy character of their faction, they will turn and start searching the direction of the noise. In this episode, we will look into how to setup dynamic noise, and how it is perceived by enemies and how they react to that.

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Unreal Engine 5 AI Hearing Perception -  Action RPG #64

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