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Unreal Engine 5 Melee Combat Enemy AI Flanking Player - Action RPG #48


Today we are going to work on how to manage the combat scenario when there are multiple AI enemy characters. Instead of directly trying to reach the player character, We are going to implement a system that allows AI characters to flank player around player's location and reach to attack player from different directions. This will prevent AI characters running into each other when they attack player in melee combat system.

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Unreal Engine 5 Melee Combat Enemy AI Flanking Player  -  Action RPG #48

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