Today we are going to work on an AI Affiliation system. What that means is, a system to identify who is an enemy who is an ally or a friendly/neutral character. This will allow us to implement AI NPC characters that belongs to multiple different factions/teams in the game world and we would be able to define relationships in between those different teams. In a multiplayer game, we would be able to add NPCs who belongs to each player and those NPCs will identify NPCs of other players as enemies.
Thilina Premasiri
2024-05-05 22:56:00 +0000 UTCJ.J. Jones
2024-05-05 22:36:48 +0000 UTCJ.J. Jones
2024-05-05 21:28:52 +0000 UTC