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Default Weapons - Unreal Engine Action RPG #29

ault weapons characters will have when they start the game. This is useful when we need to define what weapon each NPC character should have when we design the level. Also, we can implement a system to select initial gear at the start of the game and that would reflect once the game starts. Here, we will be re-using the same gameplay abilities we have created to collect weapons, therefore, everything will be properly replicated in a multiplayer game and all the gameplay tags and abilities will be granted to the character based on the weapons they have.

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Default Weapons - Unreal Engine Action RPG #29

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