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Unreal Engine Action RPG with GAS #23 - Lock On / Lock Off with Nearest Enemy

Today we are going to implement a gameplay ability to lock on and lock off on nearest enemy character. When the player is locked onto a certain enemy, player character will keep looking at the locked enemy regardless of the direction player is moving. This is where we will need the 8 ways movement blendspace we implemented in previous episode.

Project Files

Unreal Engine Action RPG with GAS  #23 - Lock On / Lock Off with Nearest Enemy

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