Today we are going to work on an 8 way movement blendspace to be used when the character is armed with a sword for a melee combat system in unreal. What I meant by 8 way movement blend space is a 2D animation blendspace which allows character to play animations accordingly when character moves forward, forward right diagonaily , forward left diagonally, backward, backward right diagonally, backward left diagonally. Instead of orienting character to the movement, we need to keep character facing a certain direction while moving to another direction in some situations. One such example is, when the character needs to lock on an enemy in a combat situation. Character needs to keep looking at the locked enemy while moving around. We would be implementing that after this step.