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Unreal Engine Action RPG with GAS #16 - Bug Fixes

This is the 16th episode of my new tutorial series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. Today we are going to fix following issues in the action RPG project. - Sword duplication bug on owning client. - Prevent collecting weapons when character already owns the weapon. - Sword trail fixes.

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Unreal Engine Action RPG with GAS  #16 - Bug Fixes

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