In this unreal engine tutorial, I am going to continue with replicating the character interactions system I have worked on previously. Here we have implemented ways for player to interact with objects in the world. Such as, sit on a chair, sleep on a bed, exercise using a barbell etc. Last time we implemented necessary changes to properly replicate animations and interaction montages across clients and server. Today, we are going to look into how to make the interactable objects replicated their status and interactions between clients and server.