In this episode of Unreal Engine Space Toolkit system tutorial series, I am going to implement a local gravity system for the space ship. That means, when the player enters spaceship, A localized gravity force will be applied to the character so that the character can walk inside the spaceship in a natural way. You can think of this as a sort of magnetic boot mechanism if you like. Once the character exit the spaceship, there will be no gravity if the character is outside the spaceship. Here, spaceship can be in any orientation in space.
Thilina Premasiri
2024-04-01 23:08:58 +0000 UTCChristopher Gaffney
2024-03-30 05:52:46 +0000 UTC