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Unreal Planet Generator #7 - Planet LOD System


In this episode of the unreal engine planet generation system, we are going to work on a LOD system for the planet. Initially the planet will be rendered with a relatively low polygon count and when the player go closer to the planet surface, based on player's location, the level of detail on the planet surface will be increased by increasing polycount and applying height details. Everything will happen dynamically through geometry script and dynamic mesh system.

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Unreal Planet Generator #7 - Planet LOD System

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