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Unreal Planet Generator #6 - Cubic Grid for Planetary Landscape


In this episode of the unreal engine planet generation system, we are going to work on a cubic grid system for the planetary landscape. The reason we need a grid system is because unlike a flat landscape, a planet landscape has a spherical shape and it is hard to divide the planet surface into tiles. So, we are going to implement a cubic grid and we will divide the surface area of the planet based on which cube a particular section of the landscape mesh is contained on. This will be used for things like LOD calculations of the planetary landscape system in future.

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Unreal Planet Generator #6 - Cubic Grid for Planetary Landscape

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