In this tutorial, I am going to show you how to add details to the auto material. When we look at the planet from a distance, we will see the mail colors of the planet which have been automatically painted based on the landscape features. When we go closer, that means when the player actually land on the planet and walk on it, we will see the actual micro level texture detail of the planet. So, we will be working on how to blend macro and micro level details for the planet material in this episode. We will create 3 layers for the planet material. One for low land, then middle forest growth green area and then the mountain snowy peaks.