Last time we implemented a gameplay ability to react to sword attacks and we triggered it using "Send Gameplay Event' function. But the SendGameplayEvent functions are not replicated by default. Today, we are going to implement a remote procedural call (RPC) to replicated SendGameplayEvent function. So that the reactions will be shown on characters across all the instances of the multiplayer game and we would be able to damage client to client and client to server and all other possible combinations.