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Unreal Engine Action RPG with GAS #11 - How to Replicate Gameplay Attribute Sets

Last time we implemented a gameplay attribute set which contains health as an attribute and we were planning to use it to maintain the health state and track damage to the character. Today, we are going to see how to replicate the value of these attribute sets in a multiplayer setting between different instances of the character over different instances of the game.

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Unreal Engine Action RPG with GAS  #11 - How to Replicate Gameplay Attribute Sets

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