This is the 6th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. Today, we are going to add a new locomotion blendspace into the system for armed state of the character. So when the character is armed with a weapon, the locomotion will be changed to match the weapon in hand and when the character sheath and become un armed again, the locomotion will become normal. These state change will be changed dynamically as the character equip/unequip weapons in runtime.