In the previous episode of this tutorial series, we worked on a planet blueprint which managers all the planet parameters such as planet radius, atmosphere, voxel mesh and everything for the planet. Today, we are going to work on how to manage multiple planets in the same level. The planet closest to the player will have the detailed voxel mesh, atmosphere and the player will be affected by the gravity field of the closest planet. This will give the ability for player to fly to different planets and land on them and walk around the planet.
password=CodeLikeMePlanetGrav