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Unreal Engine 5.3 Planet Gravity System #3 - Planetary Locomotion - Orient Character with Movement

Today we are going to implement a locomotion system that works under plan gravity in unreal engine 5. Specially we are going to look into how to make the character orient towards the walking direction. The built in option in unreal character blueprint will not work under planet gravity as the character rotates around global z axis to orient the character towards movement. But when we are on a spherical planet, the character will have to rotate around the normal of the planet surface pointing outwards from planet's core. Otherwise, the rotation will not look correct. We will resolve this problem today.

password=CodeLikeMePlanetGrav

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Unreal Engine 5.3 Planet Gravity System #3 - Planetary Locomotion - Orient Character with Movement

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