Today we are going to implement a custom character movement component that can be used with unreal engine character blueprints to simulate a planet gravity system. Usually, the default character movement components aligns with the z/up axis and still there is a way customize gravity direction inside the character movement component. This custom gravity feature is not exposed to blueprints. Today, we are going to setup a function to expose that gravity customization part with minimum C++ involvement so that we can simulate a planetary gravity system for characters in unreal engine without deviating much from the existing movement logic. So replication and everything that is built into the system by default will have a minimum impact in this system.
password=CodeLikeMePlanetGrav
Thilina Premasiri
2024-06-07 07:43:28 +0000 UTCFrancde Nadas
2024-06-07 07:36:42 +0000 UTCThilina Premasiri
2024-01-16 18:33:03 +0000 UTCBrent B.
2024-01-16 18:14:57 +0000 UTC