NokiMo
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Unreal Engine - World Engine #5 - Global Sea Level

This is the 21st episode of unreal engine infinite world generation system.  Today we are going to implement a animal spawner which enables us to spawn animals in the world everywhere in the generated infinite terrain. SO, no matter where we go, there will be animals. In order to keep the system optimized, the system will only maintain animal characters in the area surrounding the player. The system supports multiple animal types and they will only be spawned in habitable zones. Later on, we will extend the system to utilize object pooling pattern so it will be much more performant.


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Unreal Engine - World Engine #5 - Global Sea Level

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